Wednesday, June 29, 2005

spore

I cut this straight out of a review from Computer and Video Games. It sounds like a pretty cool game.
We don't like The Sims, but we do like its creator Will Wright - a man whose undiluted creative vision cross-bred with the vast resources provided by his monolithic paymasters at EA has just been waiting to create something marvellous. And now the marvellous thing is happening, and it's called Spore. We've touched on it before, but having met with the man and heard it all first-hand, we're still reeling. He effectively has every one of us from the very moment he saunters into the presentation room and breaks the ice by handing out bits of meteorite from a large bowl.

"You start the game very small, with a single-cell creature living in a drop of water," begins Wright, as tiny organisms flitted around the screen behind him. "There are things that it can eat, and things that can eat it. If you click on it, you can modify it by, for example, adding a spike. That lets it attack things that it couldn't attack before. Over several generations, it gets larger, until it is 20mm in size or so. Then it scales up to a 3D creature living in the ocean.

"It then lives in a full 3D environment, with a whole ecosystem going on around it. When it lays an egg, you can go back to the editor, where you can design its skeletal structure. You can pull bits off, and sculpt your creature's body. The parts that you put on determine how your creature functions in this world. If, for example, you add legs to your creature and it no longer has fins, it cannot swim any more, so it will walk out onto land. All the animations are generated depending on the physics of the animal that you've designed."

LAND LUBBING
Now with the gigantic screen behind him showing his newly non-aquatic creatures, and with our furious nodding almost out of control, Wright smiles and dives further into his mysterious creation. "Out on land, the creature has to survive so it can, for example, hunt other creatures. The computer decides the best way to fight - in this example, my creature has a spiked tail so it uses the tail as the primary weapon," he says, gesticulating towards his on-screen lizard-things. "Here, a whole ecosystem is being simulated, populated by creatures coming from other players. As they play the game, their creatures are put in a database, while my game is requesting that database. Every bit of content is highly compressible - for example, a 3MB creature actually compresses to about 1KB." A game that's moulded by being online, when you're not actually playing online? Jaws start to hit the floor at the sheer ambition and audacity of the man.

"To get back to the editor in this phase, you have to reproduce, which involves finding a mate, so you get your animal to make a mating call," continues Mr Sims unabated. "In this way, I am indirectly controlling the evolution of my entire species - every creature born from it will have the modifications that I made. You can make weird, very very goofy creatures if you want. We studied things like Neopets and Pokémon, and think that players have a huge amount of empathy with things that they designed themselves. You can, should you want, make a creature with six legs, and girls can design creatures that look cute." We agree, roll our eyes at the ineptitude of the fairer sex and laugh in condescending ways like the lads we are.

SWEET MUSIC
Getting back on track, Wright moves onto his creatures' brains. "When you get to the highest level of brain, you leave the evolution game and go to the tribal game, in which you are controlling a whole tribe," he explains, bringing up a screen reminiscent of many an RTS. "Your tribe of creatures can communicate and you can, for example, buy them weapons. You can buy them campfires, or a drum, so that they discover music, which might make them more ritualistic in the future. And you can upgrade the tribe's hut, grow the tribe larger and earn a higher level of tools."

Then we're into the city section of the game, already feeling as if we've been shown three amazing games in the space of ten minutes. Other tribes of the same species, yet with different cultures, set up shop nearby for trade and/or opposition. "You control your tribe with the city editor, which uses the AI of the game to understand the player and personalise the game to you. We've tried to build the simplest possible editor, which is easy enough that Sims players can use it, but is powerful," continues Wright as he plays first with Dr Seuss-like, and then sci-fi colours and designs.

"The next level is the civilisation level, where you are trying to build a nation by conquering cities, which you can do economically or culturally. You can capture cities by force or diplomacy, and you can even start a revolution. As you build roads and chain routes, you get a bigger and bigger overview, until you can see the entire planet. Now you are building a global super-power." This is where most developers would wrap up the presentation and head towards the door, but Wright's still only unveiled the top inch of his iceberg. Before we have time to think, there's a spaceship on the screen behind him.

CLOSE ENCOUNTERS
"Here, I've unlocked a UFO, which can be used to beam up creatures," he explains. "Eventually, with your UFO, you can pull all the way out into space to see your solar system, in which each planet is a sandbox that you can sculpt. For example, the planet closest to the sun features a lot of lava." We look down and discover that the pool of drool at our feet is a centimetre deep.

"Let's fly to this craggy moon. The first thing you want to do is establish life on this planet. But if I drop a creature on it, the creature explodes, because it has no atmosphere. So we have to build an atmosphere. To do that, we initiate geological processes by, for example, going to the editor and dropping a volcano on the planet. That causes out-gassing - we're trying to use fairly realistic processes. The editor here is like a very expressive paint program - you can put bases on your planet enclosed in bubbles, or make a whole civilisation under water. Bear in mind there are cheap tools and expensive ones. The most expensive one at this stage is a terraform device, which works on a planet in under a minute," explains Wright, perhaps showing his appreciation of both Star Trek II and III. "Now you can bring plants and animals in, and start establishing a colony, which earns you money to upgrade your UFO.

"For example, you can fit it with an interstellar drive. Now, we're trying to take the Hubble telescope objects that you've seen and bring them to life - the cursor now is basically a radio-telescope. You can listen to stars for signs of life and fly to those stars. They could be entire worlds that other people have created, which you can do anything to, but you won't mess up players' original copies of what they've created," he adds, reinforcing the slightly online mentality of his creation.

"Now you find a whole diplomacy game. You have to establish a shared language before you can communicate, which you do with a Close Encounters-style mini-game. This colony is firing rockets - they aren't friendly. If I have enough money, I get access to the best weapon, which blows up entire planets." Bloody hell, and we have to wait till next autumn? Sign us up now.

Tuesday, June 28, 2005

random thoughts

Would you like to hear today's specials?
Not if you want to keep your spleen
The Killer Collector's Edition is out for American Psycho and of the reviews i've read, it may be worth picking up. Granted, this film isn't for everyone. As one reviewer stated;
Ellis provides GRAPHIC descriptions of Bateman's murders, rapes, tortures, and yes, cannibalism. Those who read splatter literature won't see anything they haven't seen in horror books printed by small press publishers, but for those not used to horror films and books the violence here will definitely become unbearable. The violence is not only disgusting; it is cruel as well. It is the type of violence that seeks to humiliate and debase human beings, to bring others down to the dark levels where Bateman resides.
Yes, this review is of the book, but the film cuts no corners on graphic violence. The film and sound quality have been upped as well as a half dozen missing scenes added back to this version. There's also a good review with the film's director, Mary Harron, about her threats to quit early on in the filming process when Leo DiCaprio was to play the role of Patrick. This may not be your cup of tea. It definitely upset the 3 couples that got up and left the theater 20 minutes in when Any and I saw it, but if you can handle some very black comedy and some graphic violence, you'll certainly enjoy this one.

. . . and while we're discussing Bale . . .
i'm batman . . . i'm batman . . .
Honestly, i think Keaton did a good job as batman, but the script was flawed. Namely, using Kim Basinger in the film. with that knowledge, i'll tell you that i loved batman begins. it's a great new start for the franchise (let's hope it lasts longer than one film) and loyal to the comics. bale does an amazing job, almost with the same unfeeling portrayal he used when he played Bateman. bateman, batman, funny, i just caught that. very well done and will get a second viewing from me. i've also just read a very good review of war of the worlds right here that's worth checking out. sounds good. it looks like this summer could be a decent season for films.

beer drinkers and hell raisers
not a description you'd use when you witnessed my birthday last week. Stodgy was in town, which took me completely by surprise, but we hung out at the pool, drank beer and shots and ate burgers. it's good to have him home from the war unscathed and to have him by for a small celebration. i tried to catch you again before you left town Stodge, but i guess you'd left already.

if you can't give it to me for $280 a month, then i'm walking out
i just love haggling with car salesmen. last weekend, i ran by my local VW dealer to check out the possibility of picking up a Golf. Smaller than my Jetta, the Golf drives exactly the same and is the TDI, which keeps me in the diesel world. unfortunately, the Golf i wanted only existed in Michigan somewhere and would cost me more to ship it here than it was worth. so the guy takes me out to the lot and gives me a tour of the new Jetta. my original impression from tv commercials was that it was an ugly toyota knockoff, but i was eating my words last saturday. this is a gorgeous car and some drastic changes have been made since the last model. i'm not sure where the "it's all grown up - sort of" motto came from or what it means, but the car is really nice. unfortunately, i'm not willing to spend more than i am for last year's model and so they didn't get my business. i'll give it a week until i receive a call letting me know that the paperwork is ready and i'll get my quote.

able to leap tall documents in a single bound
i put together a new pc last week. this thing is a beast. large processor, enough memory to choke a moose and an amazing sound card. and i still don't wanna play battlefield 2. wtf? i'm in a gaming purgatory at the moment and i'm not sure if it's because i've got to many to play or i'm just bored with everything. the video card came with 5 full games, one of them being Halo and i've installed that and started playing thru again. i've finished that about a dozen times already, but it's fun. i also installed HL2 and am going at that again. the other one that i'm halfway enjoying is the chronicles of riddick. graphic and beautiful, it's a bit slow paced, but still fun. i think the problem is that i'm still trying to find my comfort schedule with the new place and life and i'm kind of feisty with my uncertainty right now. i'm certain that'll settle.

Friday, June 10, 2005

quicktime 7

it's out and though normall, i wouldn't make that big a deal about an apple product, the cool thing about qt7 is that it allows you to watch movie previews in HD even if your system isn't set up to view such anomalies. there are only a few movie previews available with a handful of other little trinkets, but this is well worth the download, because one of the previews is Batman Begins. check out the previews here and download 7 right here.

Saturday, June 04, 2005

CODE RED!

two words you really don't want to hear at thirty four thousand feet in the air over las vegas. stacy and i are on our way back from san jose and roughly an hour out, one of the flight attendants casually inquires over the loud speaker if there's a nurse or doctor on board. i'm not concerned, i just continue reading my koontz. Affleck, you the bomb in Phantoms, yo! so roughly eight minutes later, one of the attendants is at full sprint up the middle aisle, knocking over elderly men and stomping mudpits in little kid's heads and another attendant barks "code red!" over the loud speaker. small medical backpacks are torn from one of the overhead bins and the run for the rock proceeds towards the back of the plane. ten minutes later, we're sitting on the tarmac in las vegas and i don't even get to blow three bucks on a slot machine. some middle aged asian guy has a heart attack and he and his wife are treated to a steak dinner at the bellagio for it. i, on the other hand, get to see lovely las vegas from 13B for an hour. and let me tell you, i've never seen a pilot put a plane down on the ground so aggressively in such a short period of time. lunch was coming back up all over the plane. it's like i was flying into love field again.

the honeymoon was great. we spent time in Los Gatos, San Jose, San Fransisco and Napa. if you've never been, Los Gatos and Napa is gorgeous. but as far as i'm concerned, i'll just leave my heart in dallas, thank you. i guess i had some other-worldly memory of chinatown and a deliciously tasty bowl of beef noodle soup from my last visit, but i guess my tastes have degraded since, cause i'm just not into the bastardized version that chinatown has turned into nowadays and the equally mediocre food served at all of these "authentic" restaraunts. it was good to see alcatraz again and pier 39. if yer ever out there, check out knives R us or something like that. we got a steal on a great samurai sword. and if you want some amazingly fresh seafood and clam chowder, dig around pier 37 for Scomas. it's worth the search and the drain on the bank account.

the weather was gorgeous and having a convertable for the week was exactly what we needed. Napa was another drain on the bank account. by week's end, we should have two cases of wine arriving on our doorstep. most of it from Louis M Martini. never did i think i'd spend sixty bucks on a 2001 cabernet, but this shit's the bees knees and worth every penny. coppola is overrated and overpriced and stay away from berringer. but then you probably already knew that. we were warned to stay away from napa and just head west to sonoma, but i'll be damned if we didn't just stay happily drunk in napa for two days. and if yer looking for the best steak you've ever had in your life, hit Mustard's on 29. and you won't even have to pay extra to get every waiter in the joint to stare at your wife's tits. i think it was the only place in that state that they were actually looking at her and not me. i'm so pretty...

we arrived back home to find that TXU had fucked up our account and had shut our electricity off the day after we left for cali, so the apartment was uncomfortably hot and the refrigerator had smells coming from it that can't be described with any adjective. fifteen hours after our arrival back in dallas, we finally got our electricity turned back on. and to top it off, we're still running at a steady 28.8 kbps right now as SBC is still bending us over the table. this was easily the worst move i've ever made in my life. thank god i had something great come out of it.

it's back to a semi-normal life on monday and i'm not looking forward to it. but at least i'll have two hundred dollars worth of old grapes to help me get thru it all.